『AI Music Gold Rush: How to Sell Procedural Scores on the Unity Asset Store』のカバーアート

AI Music Gold Rush: How to Sell Procedural Scores on the Unity Asset Store

AI Music Gold Rush: How to Sell Procedural Scores on the Unity Asset Store

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This episode provides a comprehensive guide for composers and developers looking to monetize their AI-driven procedural music systems. We explore the shift from selling static tracks to selling powerful, dynamic music generation tools on the Unity Asset Store, one of the largest marketplaces for game developers. We break down the entire process, from packaging your C# scripts and creating user-friendly custom inspectors, to writing compelling promotional copy and demonstrating your asset's value through video. This is your blueprint for turning a complex AI system into a commercially successful product for the massive indie game development market. **What You'll Learn:** - How do you package an AI music generator into a user-friendly Unity asset that developers will love? - What are the secrets to writing promotional copy that sells an "infinite" and "living" soundtrack? - Why is a video demonstration showing real-time adaptation absolutely non-negotiable for your store page? - What is the fundamental difference between selling a music creation tool versus a simple collection of MP3s? - How can you effectively build a community and handle post-sale support to maximize your asset's ratings and reputation? - What are the key components, from scripts to soundfonts, that must be included in your asset package? - How do you price an asset that offers potentially infinite content? - What technical and legal considerations should you keep in mind for procedurally generated content? Follow my YouTube: https://www.youtube.com/@chenran818 or listen to my music on Apple music, Spotify or other platforms: https://ffm.bio/chenran818

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