Conviction (Dramatized Adaptation)
Playing Gods, Book 4
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Seven metacycles later...
Mortals fall, Ascended rise, and Gods consume. The planar energy crisis is now fact; proof written into the very air of the Nexusplane. For the first time in immeasurable history, the eternally luminescent Realm of the Gods knows night. Everything has changed…
…and nothing has changed.
The Council continues to operate as it doesn’t; with seemingly no consideration to those outside itself. Within its labyrinth of bureaucracy, officials and agents play their petty games. Not even they can tell if their actions bear any relevance to the imminent threat.
Synandri, despite nearly destroying the Omniverse with a careless turn of phrase, continues raising her apocalyptic Ageless in a desperate bid to offer a solution. Azryst the Savior, wielder of the azure flame, struggles to hold onto his conviction to redeem the sadistic, white-haired cannibal, Wravier. Another carefully-constructed dynamic teeters on the brink of collapse.
Xzarius, disillusioned by the various corruptions surrounding him, forges his own path. He and his humble team of specialists operate in the shadows, providing what meager help they can to those in need. All the while, they desperately look for any opportunity to slow or stop the approaching end.
And unbeknownst to all; a collection of selves, personas that should have been erased, plot. Their leader works to bring another, more dramatic solution to the table:
Deicide.
Produced with a full cast of actors, immersive sound effects and cinematic music!