『Unity from Zero to Proficiency (Beginner)』のカバーアート

Unity from Zero to Proficiency (Beginner)

A Step-by-Step Guide to Coding Your First Game with Unity in C#

プレビューの再生

聴き放題対象外タイトルです。Audible会員登録で、非会員価格の30%OFFで購入できます。

¥2,170で会員登録し購入
無料体験で、20万以上の対象作品が聴き放題に
アプリならオフライン再生可能
プロの声優や俳優の朗読も楽しめる
Audibleでしか聴けない本やポッドキャストも多数
無料体験終了後は月額¥1,500。いつでも退会できます。

Unity from Zero to Proficiency (Beginner)

著者: Patrick Felicia
ナレーター: Logan Phillipi
¥2,170で会員登録し購入

無料体験終了後は月額¥1,500。いつでも退会できます。

¥3,100 で購入

¥3,100 で購入

注文を確定する
下4桁がのクレジットカードで支払う
ボタンを押すと、Audibleの利用規約およびAmazonのプライバシー規約同意したものとみなされます。支払方法および返品等についてはこちら
キャンセル

このコンテンツについて

Newly Edited and Updated Version (Third Edition) for Unity 2019

Get started with C# programming and Unity without the headaches
Without my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games.

What you will learn
After completing this book, you will be able to:

  • Code in C#.
  • Understand and apply C# concepts.
  • Create a 3D adventure game with the main character, a timer, and a mini-map.
  • Display and update a user interface with text and images.
  • Create and use C# variables and methods for your game.
  • Include intelligent NPCs that chase the player.
  • Create a 2D word-guessing games and an infinite runner.
  • Load new scenes from the code, based on events in your games.

Content and structure of this book
The content of each chapter is as follows:

  • Chapter 1 introduces some core programming and C# principles.
  • Chapter 2 helps you to code your first script in C#.
  • Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collisions detection, and access to new levels.
  • Chapter 4 shows you how to create and update the user interface of your game with text and images.
  • In Chapter 5 you will add a splash-screen, a simple inventory system, and sound effects, as well as a mini-map.
  • Chapter 6 explains how to add Non-Player Characters (NPCs) that will chase the player.
  • Chapter 7 explains how to create a 2D word-guessing game.
  • Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles.
  • Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).

If you want to start coding in C# and create your own game with Unity using a tried-and-tested method: download this audiobook now.

©2019 Patrick Felicia (P)2024 Patrick Felicia
ソフトウェア開発 プログラミング プログラミング言語

Unity from Zero to Proficiency (Beginner)に寄せられたリスナーの声

カスタマーレビュー:以下のタブを選択することで、他のサイトのレビューをご覧になれます。