Hi there my fellow gamedevs and welcome to the 10th episode of the All Things Unity Podcast. It’s been a while but we’re finally back. I’ve been far to busy lately but I finally got around to record this episode. In this episode we are going to end our discussion about a book called A Philosophy of Software Design by John R. Ousterhout. It’s a rather lengthy episode but I really wanted to wrap things up for this deepdive.
In this talk I mention Ivar Jacobson’s book again; Object-Oriented Software Engineering, A Use Case Driven Approach. I also quickly mentioned I wrote some blogs about this book which you can read here.
We were also discussing the state of SCRUM and it’s technical practices. I promised you to add a link to my blogs about SCRUM in the shownotes so here and here you go. Plus a link to Uncle Bob’s Clean Agile book.
Next I also mention Ian Cooper’s talk about TDD again, you can check that out here.
Last, I mentioned this class called the FastClassGenerator I first found in a course on Udemy. The course is this one: C# Performance Tricks: How To Radically Speed Up Your Code.
I hope you enjoyed this episode and all the previous ones about A Philosophy of Software Design by John R. Ousterhout. I’ve had a really great time explaining all of this so I hope you did as well, and learned something useful.
For the next episodes I’ll be doing another series of episodes about The Pragmatic Programmer by Andy Hunt and Dave Thomas. Plus I’m going to start and put some effort into getting guests on the show so you don’t have to listen to my voice only.
Make sure you join me with the next episodes as well and don’t forget to rate this podcast or leave me a review or send me some comments. You can also contact me at podcast@allthingsunity.com.
And remember; With Unity, we can do great things.