• Backwards Compatible

  • 著者: Dan Kemp
  • ポッドキャスト

Backwards Compatible

著者: Dan Kemp
  • サマリー

  • Welcome to "Backwards Compatible: A Generation 'S' Podcast," your new go-to destination for diving deep into the golden era of video games. Formerly known as "Generation 'S'," we've honed our focus to bring you an even richer journey through the nostalgic lanes of gaming history.

    From the pixelated adventures on the NES to the immersive, high-definition worlds of the PS3 and Xbox 360, we cover it all. Each episode is a deep dive into the games that shaped us, discussing not just the games themselves, but the stories behind them, their impact on culture, and how they've influenced the gaming landscape today.
    And "Backwards Compatible" isn't just about the games. It's about reliving the pop culture of the '90s and early 2000s through the lens of retro gaming. Remember the excitement of flipping through a gaming magazine, the thrill of finally beating that level you were stuck on for weeks, or the camaraderie of playing with friends? We bring all that back and more.

    Whether you're a long-time listener from the "Generation 'S'" days or a newcomer eager to explore the history of video games, "Backwards Compatible" promises a blend of nostalgia, insight, and fun. Join us as we revisit the classics, uncover hidden gems, and share our personal stories of gaming glory. "Backwards Compatible: A Generation 'S' Podcast" is your all-access pass to the past, celebrating the legacy of video games and their place in our hearts and culture.

    Let's rewind and play!
    © 2024 Backwards Compatible
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あらすじ・解説

Welcome to "Backwards Compatible: A Generation 'S' Podcast," your new go-to destination for diving deep into the golden era of video games. Formerly known as "Generation 'S'," we've honed our focus to bring you an even richer journey through the nostalgic lanes of gaming history.

From the pixelated adventures on the NES to the immersive, high-definition worlds of the PS3 and Xbox 360, we cover it all. Each episode is a deep dive into the games that shaped us, discussing not just the games themselves, but the stories behind them, their impact on culture, and how they've influenced the gaming landscape today.
And "Backwards Compatible" isn't just about the games. It's about reliving the pop culture of the '90s and early 2000s through the lens of retro gaming. Remember the excitement of flipping through a gaming magazine, the thrill of finally beating that level you were stuck on for weeks, or the camaraderie of playing with friends? We bring all that back and more.

Whether you're a long-time listener from the "Generation 'S'" days or a newcomer eager to explore the history of video games, "Backwards Compatible" promises a blend of nostalgia, insight, and fun. Join us as we revisit the classics, uncover hidden gems, and share our personal stories of gaming glory. "Backwards Compatible: A Generation 'S' Podcast" is your all-access pass to the past, celebrating the legacy of video games and their place in our hearts and culture.

Let's rewind and play!
© 2024 Backwards Compatible
エピソード
  • Backwards Compatible #31 - WWF No Mercy [Nintendo 64]
    2024/11/22

    Text us and say hello!

    In episode 31 of "Backwards Compatible," Lou and I return after a short break, ready to dive into a titan of wrestling video games: "WWF No Mercy" for the Nintendo 64. As part of our schedule update, we're now releasing episodes on Fridays, perfect for kicking off your weekend with a blast from the past!

    "WWF No Mercy" stands out as one of the greatest wrestling games ever, celebrated for its robust customization options, smooth gameplay mechanics, and an extensive roster that vividly encapsulates the spirit of the WWF Attitude Era between 1999 and 2000. This game doesn’t just bring back the raw excitement of that era; it also serves as a detailed archive of the wrestlers and the match types that defined that time.

    During this episode, we also discuss the broader context of professional wrestling during the game's release, including the looming closures of ECW and WCW, which marked a significant shift in the wrestling landscape. These events added a layer of historical significance to "WWF No Mercy," capturing a pivotal moment in wrestling history.

    While "WWF No Mercy" did face some technical hurdles early on, such as a save glitch in initial cartridges, its significance goes beyond these flaws. The game has also become a favorite in the modding community, where enthusiasts continue to update and expand its features, ensuring it remains relevant and engaging.

    Join Lou and me as we discuss the enduring legacy of "WWF No Mercy," its impact on fans and the modding community, and its reflection of the state of professional wrestling at the time. Tune in this Friday for a deep dive into wrestling history and video game legacy on "Backwards Compatible."

    Support the show

    We've got merch!

    Check out the site for some awesome Gen 'S' swag :)

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    1 時間 19 分
  • Backwards Compatible #30 - Maxmim Carnage [SNES/Genesis]
    2024/11/06

    Text us and say hello!

    In episode 30 of "Backwards Compatible," my good buddy Odian Levy fills in for Lou to discuss a classic from our childhood, "Maximum Carnage" on both the Genesis and SNES. Odian, a dedicated Spider-Man fan (make sure you check out one of our older episodes where he and I discuss the Tobey Maguire Trilogy: https://generations.buzzsprout.com/2024899/episodes/14282630-tobey-maguire-s-spider-man-part1-with-great-power), was eager to dive into the deep cuts of the "Maximum Carnage" storyline, exploring how the game translated the intense narrative and character dynamics of the comics into a thrilling beat 'em up experience.

    During our discussion, we highlight a particular aspect that both fascinated and frustrated gamers: the game’s notorious difficulty. "Maximum Carnage" is known for its punishing challenges, and despite numerous attempts, neither Odian nor I have ever managed to beat the game. This difficulty level adds a layer of infamous prestige to our memories and experiences with the game.

    We also discuss how both the Genesis and SNES versions provided a nearly identical gameplay experience—a rarity for titles released across these two platforms at the time. This consistency allowed players on both systems to equally enjoy the rich, comic book-inspired graphics and the dynamic, action-packed gameplay.

    As we wrap up the episode, Odian shares insights into the game’s adherence to the comic series and takes a playful guess at who the WWF Champion was in September 1994, when "Maximum Carnage" was released. Join us for this special episode as we revisit one of the most challenging and iconic Spider-Man games of the 90s.

    Support the show

    We've got merch!

    Check out the site for some awesome Gen 'S' swag :)

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    1 時間 20 分
  • Backwards Compatible #29 - Friday the 13th [NES]
    2024/10/30

    Text us and say hello!

    In episode 29 of "Backwards Compatible," we’re gearing up for the spooky season with a deep dive into the notorious "Friday the 13th" on NES. This game has often been maligned in the gaming community, a sentiment that was amplified by the Angry Video Game Nerd's scathing review nearly two decades ago. However, I have a personal history with this game—it's one of my favorite NES titles, and I'm excited to share a different perspective on it.

    Throughout this episode, Lou and I explore the unique aspects of "Friday the 13th," from its ambitious attempt to translate a horror movie franchise into an 8-bit video game to its notoriously challenging gameplay. We discuss why this game has been both criticized and misunderstood, and I aim to set the record straight on some of its more controversial elements.

    As we dissect the game's mechanics and its eerie atmosphere, I’ll share why "Friday the 13th" holds a special place in my gaming collection despite its infamous reputation. And for those brave enough to tackle Camp Crystal Lake themselves, stick around until the end of the episode. I’ll be sharing 13 essential tips on how to beat this game—yes, contrary to popular belief, it is indeed beatable. Join us for this Halloween-themed episode as we attempt to do justice to one of the most polarizing games on the NES.

    Support the show

    We've got merch!

    Check out the site for some awesome Gen 'S' swag :)

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    52 分

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