エピソード

  • E71: How Baldur’s Gate 3’s Story And Cinematics Were Built with John O’brien and Greg Lidstone
    2024/09/10

    Welcome to the BBG podcast! Today, we venture into the heart of Larian Studios, the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game’s cinematic development, offering insights into adapting to an evolving story and nurturing a collaborative environment.

    Key Points:

    Embracing Fluidity: Baldur's Gate 3's development was a dynamic process, with story elements and cinematic scenes constantly changing. Larian Studios' structure fostered adaptability, allowing teams to react to these changes and seize opportunities.

    Collective Decision-Making, Singular Vision: Decision-making at Larian was a collaborative effort involving various team leads and prioritizing player experience above all else, with decisions framed against an aligned vision everyone shared.

    Open Communication & Trust: The studio thrives on transparent communication and a deep-seated trust in its team members. This fosters autonomy and allows individuals to take ownership of their creative contributions.

    The Human Element: Building a great game isn't just about project management; it's about embracing the human element. Larian encourages its developers to make games they are passionate about, fostering a sense of personal investment and creative fulfillment.

    Baldur's Gate 3 stands as a testament to the power of adaptability, trust, and open communication in game development. Larian Studios' approach highlights the importance of embracing change, fostering a culture of collaboration, and empowering individuals to contribute their unique creativity.

    Share your thoughts! What are your key takeaways from John and Greg's experiences? How do you navigate the challenges of adaptation and collaboration in your own projects? Let us know in the comments below!

    Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!

    To learn more about Larian Studios:

    • Larian Studios Website: https://larian.com/

    • Larian Studios LinkedIn: https://www.linkedin.com/company/larian-studios/

    • Baldur’s Gate 3 Website: https://baldursgate3.game/

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

    Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    YouTube Channel: https://www.youtube.com/@buildingbettergames

    続きを読む 一部表示
    41 分
  • E70: How to Move Faster With Flow in Game Dev with Kevin Scheepers
    2024/08/27

    Welcome to the BBG podcast, episode 70! In today’s episode, Ben dives deep into the concept of flow with Kevin Scheepers, founder of FlowMade and GameWell. If you’ve ever wondered how to enhance collaboration in your dev teams or struggled with balancing a chaotic calendar, this episode is for you. Kevin shares his passion for creating high-functioning game studios by focusing on organizational flow.

    Key Points:

    Understanding Flow:

    • Flow is an optimal state where individuals perform and feel their best.
    • Kevin highlights that it’s an active state, merging awareness with the activity.
    • You won’t ALWAYS be in flow.


    Individual vs. Organizational:

    • Individual flow requires focus and uninterrupted work.
    • Organizational flow needs team alignment towards a shared goal.

    Triggers and Blockers:

    • Flow is triggered by a balance between challenge and skill.
    • Blockers include stress and distractions; “eustress” can enhance performance.


    Creating an Environment:

    • Leaders can foster flow by setting clear goals and reducing distractions.
    • Balancing team and individual needs is crucial for maintaining flow.


    Compliment:

    • Ironically, compliments can disrupt flow by shifting focus to the self.
    • Kevin suggests praising the work rather than the person to sustain flow.

    Leadership:

    • Leadership is key to nurturing flow, requiring clear communication.
    • Understanding the organization at both macro and micro levels supports flow.


    Kevin Scheepers leaves us with valuable advice on designing game studios that thrive on flow, encouraging leaders to map out their team’s strengths and challenges. By understanding the unique makeup of your team and the processes that drive flow, you can unlock new levels of creativity and productivity in game development.

    Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!


    To learn more about Kevin Scheepers:


    • LinkedIn: https://www.linkedin.com/in/kevin-scheepers-96229428/

    • FlowMade Website: https://flowmade.org

    • GameWell Podcast: https://flowmade.org/gamewell

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
    Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    YouTube Channel: https://www.youtube.com/@buildingbettergames

    続きを読む 一部表示
    39 分
  • E69: How Product Thinking Can Help Your Game with John Cutler
    2024/08/13

    Welcome to another episode of Building Better Games! Today, we are thrilled to have John Cutler, a capable and experienced product leader with a background in tech (with some game development and music thrown in). John will share his insights on fostering a healthy product culture, maintaining vision, and avoiding common pitfalls in the industry.

    Key Points:

    John Cutler's Journey:

    • Started with a video game studio.
    • Transitioned from music to software product management.
    • Writes, consults, and leads product organizations.

    Product Thinking:

    • Importance of product managers alongside talented designers and engineers.
    • Focus on product viability and market fit.
    • Balancing craft excellence with overall vision

    Diminishing Returns:

    • Maintain momentum while ensuring quality.
    • Internal motivation is key for team success.

    Role of Product Managers:

    • Act as partners, not overseers.
    • Importance of involvement in daily standups and retrospectives.

    Leadership and Culture:

    • Create environments fostering creativity and coherence.
    • Address issues harming team dynamics and productivity.

    Feature Factory Approach:

    • Avoid treating development as a feature factory.
    • Focus on sustainable growth and internal culture.

    Complex Adaptive Systems:

    • Balance process-centric and variable approaches.
    • Embrace uncertainty as an opportunity.

    Ideal Prioritization:

    • Effective prioritization is crucial.
    • Example of a CTO refocusing by deleting the backlog.

    Aspiring Product Managers:

    • Key traits: curiosity, problem-solving, team orientation.
    • Gain hands-on experience before diving into product management.

    Culture and Leadership:

    • Leadership behaviors impact performance and creativity.
    • Address performance asymmetries within teams.

    Thanks for joining us! We explored John's journey, highlighting the importance of a healthy product culture and clear vision. John provided advice on the role of product managers, effective prioritization, and fostering creativity within teams.

    Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!

    To learn more about John Cutler:

    LinkedIn: https://www.linkedin.com/in/johnpcutler/

    Twitter: https://x.com/johncutlefish

    Newsletter: cutlefish.substack.com

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

    Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    YouTube Channel: https://www.youtube.com/@buildingbettergames

    続きを読む 一部表示
    43 分
  • E68: How to Create an Effective Game Vision with Graham McAllister
    2024/07/30

    Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this episode offers valuable insights to enhance your game development process.



    Key Takeaways:


    Advice for Frustrated Game Developers:

    • To Do: Gather team leads and discuss their interpretations of the game vision.
    • Focus on the 'why' behind the game, not just the features.


    Understanding the Struggle with Vision:

    • Most developers can articulate what they are making but struggle with why they are making it.
    • Misalignment often stems from not having a unified understanding of the game's unique experience.


    Importance of Experience Design:

    • Game design is about creating experiences, not just features or mechanics.
    • Discussing and aligning on the experience is crucial for successful game development.


    Challenges in Team Alignment:

    • Teams often default to discussing tangible features rather than the intangible player experience.
    • Misunderstandings and misalignments are common due to varied interpretations of the game vision.


    Publisher and Developer Relationships:

    • Trust and clear communication between publishers and developers are vital.
    • Alignment of vision and expectations can prevent project failures and funding issues.


    Thank you for joining us for Part 2 of our discussion on vision in game development with Graham McAllister. We hope these insights help you and your team achieve better alignment and success. Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!

    To learn more about Dr. McAllister:


    https://grahammcallister.com/

    https://www.linkedin.com/company/teamsync-ltd/

    Graham’s LinkedIn: https://www.linkedin.com/in/grahammcallister

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

    Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    YouTube Channel: https://www.youtube.com/@buildingbettergames

    続きを読む 一部表示
    43 分
  • E67: The #1 Reason Game Dev Fails with Graham McAllister
    2024/07/16

    In this episode, Ben Carcich and Dr. Graham McAllister explore the concept of vision in game development, highlighting the common challenges and misalignments that teams face. They discuss the importance of a unified vision, how it impacts the final product, and the friction that arises when vision is unclear or miscommunicated. Join us as we delve into the intricacies of vision alignment and its crucial role in creating successful games.



    Key Takeaways:

    Vision in game development can be ambiguous and multifaceted.

    • It is often used to refer to various aspects of the development process.
    • This broad usage can lead to confusion and misalignment within teams.

    Misalignment of vision among team members can lead to significant challenges and failures.

    • Different interpretations of the vision can cause teams to work towards conflicting goals.
    • Lack of a clear, shared vision can result in wasted effort and resources.

    Stability in game studios is often undermined by conflicting visions and organizational flux.

    • Constant changes and shifts in direction can destabilize development efforts.
    • Without a unified vision, projects are at higher risk of being canceled or shuttered.

    Shared mental models are crucial for aligning team vision and improving the development process.

    • Teams need a common understanding of what they are creating.
    • A unified vision helps ensure everyone is working towards the same goals.

    Practical solutions exist to address vision misalignment and create more cohesive and successful games.

    • Aligning both the creative and business aspects of the vision is essential.
    • Implementing structured processes can help achieve better alignment and outcomes.

    Thank you for joining us for Part 1 of our discussion on vision in game development with Dr. Graham McAllister. We hope you found the insights valuable and thought-provoking. Stay tuned for Part 2, where we will continue to explore solutions and strategies for achieving better vision alignment in game studios. Don’t forget to subscribe and hit the notification bell so you don’t miss any updates. Your feedback and support are greatly appreciated, and we look forward to bringing you more content that helps you succeed in your game development journey. See you in the next episode!

    To learn more about Dr. McAllister:


    https://grahammcallister.com/

    https://www.linkedin.com/company/teamsync-ltd/

    Graham’s LinkedIn: https://www.linkedin.com/in/grahammcallister

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

    Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    YouTube Channel: https://www.youtube.com/@buildingbettergames

    続きを読む 一部表示
    42 分
  • E66: How to Optimize Game Development with Patric Palm, Founder of Favro
    2024/07/02

    Welcome to another episode of "Building Better Games." In this episode, Ben sits down with Patric Palm, CEO and founder of Favro, to delve into the intricacies of game development and how modern tools and practices can revolutionize the process. Patric shares his vast experience and provides insights on improving game production, enhancing collaboration, and achieving excellence in live operations.

    Key Discussion Points:

    Transitioning from Startup to Scaling in Game Development

    • Avoiding the pitfalls of premature scaling and maintaining innovation.
    • Implementing lightweight processes early to support growth.

    Effective Live Operations Management

    • Importance of short feedback loops and cross-functional team collaboration.
    • Utilizing modern tools like Favro for streamlined operations and continuous improvement.

    Collaborative Estimation Practices

    • Benefits of involving the entire team in the estimation process.
    • Using throughput metrics to drive accuracy and capacity planning.

    Empowering Teams with the Right Tools

    • Ensuring tools support rather than hinder team autonomy and collaboration.
    • Moving away from micromanagement to a more trust-based approach.

    The Role of Community and Knowledge Sharing

    • Leveraging community-driven insights to optimize workflows and practices.
    • Favro’s initiatives to build a supportive game development community.


    For more info about Favro and the “Learn from Leaders” podcast, including a section showing examples of how to use the tools effectively, check out the Learn from Leaders Podcast: https://www.favro.com/learnfromleaders

    For more info about Favro, go to http://www.favro.com

    And to learn more about Patric, check out his LinkedIn: https://www.linkedin.com/today/author/patricpalm

    Thanks for listening!

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

    Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    YouTube Channel: https://www.youtube.com/@buildingbettergames

    続きを読む 一部表示
    36 分
  • E65: How To Do Game Design During Ideation with Greg Street
    2024/06/18

    In this episode of "Building Better Games," Benjamin Carcich and Greg Street, also known as Ghostcrawler, delve into the intricacies of game design during the ideation phase. Greg shares his extensive experience from his time working on League of Legends, World of Warcraft, Age of Empires, and his current venture at Fantastic Pixel Castle.

    Key Discussion Points:

    • Early Stages of Game Development:
      • How to initiate a new game project and the unique challenges that come with it.
      • Differentiating game design during the ideation phase compared to later stages.
    • State of the Gaming Industry:
      • The current landscape of the gaming industry, including the impact of layoffs and economic shifts.
      • Greg's perspective on the future of the industry and the potential for recovery.
    • Innovations in Game Design:
      • The importance of focusing on specific areas for innovation while adhering to established industry standards in others.
      • Examples of innovative design elements planned for Greg's current project, "Ghost."
    • Social Dynamics of MMOs:
      • The unique social fabric of MMOs and the challenges of designing for player interaction and community building.
      • Strategies to enhance social interaction and make it easier for players to play together.
    • Player Feedback and Iteration:
      • The value of incorporating player feedback early in the development process.
      • Balancing the creative vision with player expectations and feedback.
    • Leadership and Team Dynamics:
      • The role of leadership in guiding a team through the early stages of development.
      • Building a collaborative and productive team environment.
    • Estimation and Planning:
      • The importance of estimation in managing early game development tasks.
      • Balancing estimation with the flexibility needed for creative exploration.
    • Defining Vision and Audience:
      • The significance of having a clear vision and understanding the target audience.
      • Strategies for identifying and catering to the intended player base.
    • Challenges and Risks:
      • Identifying and managing risks in the early stages of game development.
      • Strategies for mitigating potential issues and ensuring project stability.

    Greg also shares personal anecdotes and insights from his career, emphasizing the importance of flexibility, adaptability, and maintaining a clear vision throughout the game development process. This episode provides valuable guidance for aspiring game developers and offers a deep dive into the complexities of game design in the ideation phase.

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games:

    https://discord.gg/ySCPS5aMcQ

    And if you're interested in more of our content, links below.

    "Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production

    Newsletter: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/

    Greg’s Website: https://fantasticpixelcastle.com/

    Greg’s Twitter: https://x.com/Ghostcrawler

    YouTube Channel: https://www.youtube.com/@buildingbettergames

    続きを読む 一部表示
    43 分
  • E64: Why Estimation In Game Dev Is So Hard
    2024/06/04

    In this episode of "Building Better Games," hosts Benjamin Carcich and Aaron Smith dive into the complex and often frustrating topic of estimation and planning in game development. They address the challenges, misconceptions, and emotional reactions surrounding estimation, drawing on their extensive experience in the industry. The episode also covers current trends in game development, including the ongoing issue of layoffs and economic pressures affecting studios.

    Key Points:
    1. Challenges of Estimation:

      • Estimation is a universal pain point in game development, often leading to frustration and cynicism.
      • The misconception that precise estimates can accurately predict future outcomes is widespread and problematic.
    2. The Importance of Flexibility:

      • Effective estimation requires flexibility in scope, time, resources, and priorities.
      • Establishing clear levers that can be pulled to adjust plans as needed is crucial for successful project management.
    3. Relative Estimation and Calibration:

      • Estimations should focus on accuracy rather than precision, using confidence intervals to provide a more realistic view of project timelines.
      • Techniques like throughput and relative estimation help teams make faster and more reliable predictions.
    4. Prioritization and Learning:

      • Estimations are valuable for prioritizing tasks and understanding the relative importance of different features.
      • Tracking past performance and learning from previous estimates can improve future predictions and planning.
    5. Balancing Creativity and Control:

      • Overly rigid plans can stifle creativity and lead to subpar games.
      • Creating systems that allow developers to exercise their judgment and creativity is essential for producing high-quality games.
    6. Trust and Communication:

      • Building trust between managers and teams is vital for effective estimation and planning.
      • Clear communication about the realities of project timelines and the inherent uncertainties in game development is necessary.
    7. Tools and Techniques:

      • Various estimation techniques, including ideal days, story points, and throughput, offer different benefits and can be tailored to specific project needs.
      • The hosts emphasize the importance of choosing the right method for the context and being willing to adapt as new information emerges.

    By addressing these points, Ben and Aaron provide valuable insights into how to navigate the complexities of estimation and planning in game development, ultimately helping studios ship better games with less stress and frustration.

    Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

    And if you're interested in more of our content, links below.

    "Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production

    Newsletter: https://www.buildingbettergames.gg/newsletter

    Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

    YouTube Channel: https://www.youtube.com/@buildingbettergames

    続きを読む 一部表示
    45 分