• E63 (S3E4) - Influence From Other Board Games

  • 2024/09/23
  • 再生時間: 51 分
  • ポッドキャスト

E63 (S3E4) - Influence From Other Board Games

  • サマリー

  • What other tabletop experiences have influenced our games? We’re not huge proponents of “all design is iterative” or “great artists steal” as overarching ethos, but we do love to weave a healthy thread of inspiration from other creations into our own. Find out what other games had their voice in the creation of Vindication, Unsettled, and Spirit Fire. Would you have guessed those influences? Are there others you would have assumed? Are there any games that *you* find particularly inspiring? Why? Let us know in the comments and we’ll let you know how right and wrong you are! What types of mindsets, mottos, strategies, practices, principles, lenses, tactics, and what not are at the heart of our game design mentality? What about theme versus mechanics? What is invisible design? What is a “sacred concept”? How do hostage negotiation tactics factor into our thinking? How do we choose what to keep and what to cull? We have thoughts! We think they’re pretty good. What other thoughts are good? Do *you* have thoughts? ….Are they good? Think those thoughts at us in the comments so we can have thoughts about your thoughts and we can get a whole thing going.

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あらすじ・解説

What other tabletop experiences have influenced our games? We’re not huge proponents of “all design is iterative” or “great artists steal” as overarching ethos, but we do love to weave a healthy thread of inspiration from other creations into our own. Find out what other games had their voice in the creation of Vindication, Unsettled, and Spirit Fire. Would you have guessed those influences? Are there others you would have assumed? Are there any games that *you* find particularly inspiring? Why? Let us know in the comments and we’ll let you know how right and wrong you are! What types of mindsets, mottos, strategies, practices, principles, lenses, tactics, and what not are at the heart of our game design mentality? What about theme versus mechanics? What is invisible design? What is a “sacred concept”? How do hostage negotiation tactics factor into our thinking? How do we choose what to keep and what to cull? We have thoughts! We think they’re pretty good. What other thoughts are good? Do *you* have thoughts? ….Are they good? Think those thoughts at us in the comments so we can have thoughts about your thoughts and we can get a whole thing going.

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