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あらすじ・解説
In this episode of 'Play Saves the World', Daniel and Kevin engage with Dr. Rachel Kowert, a research psychologist specializing in the intersection of digital games and mental health. They explore the impact of digital games on human flourishing, the moral panic surrounding gaming, and the benefits of play for social skills and mood management. Dr. Kowert shares her journey into the field of gaming research, the misconceptions about video games, and the importance of understanding the underlying issues that may lead to problematic gaming behavior. The conversation culminates in a fun game segment, 'Game or Box', where they discuss the merits of a board game inspired by a video game. Takeaways Digital games can enhance social skills and creativity. Moral panic around video games has persisted for decades. Games are tools for connection and emotional management. Research shows games are not inherently harmful or addicting. Escapism through games can be healthy if not used for avoidance. Games can help manage moods and provide a sense of achievement. The impact of games on mental health is a growing field of study. Understanding the underlying issues is crucial for addressing gaming problems. Games can foster community and relationships among players. The design of games should prioritize player well-being. Sound Bites "Games are tools for connection and creativity." "Moral panic has lasted literally 50 years." "Games help us manage our moods and emotions." CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)