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Game On: How the Games Institute Uses Podcasting to Expand Research & Diversity
- 2024/08/05
- 再生時間: 40 分
- ポッドキャスト
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サマリー
あらすじ・解説
The intersection of gaming technologies with educational and social initiatives.Neil and Jen welcome Dr. Emma Vossen from the University of Waterloo's Games Institute on this episode of the Continuing Studies podcast. Dr. Vossen shares insights into her role as the Knowledge Mobilization and Research Impact Officer, detailing the interdisciplinary work of the Games Institute and its innovative approach to gaming research. They discuss the power of podcasting as a tool for knowledge mobilization, diversity, equity, and inclusion in gaming, and the intersection of gaming technologies with educational and social initiatives. Additionally, the episode explores the evolution of storytelling through audio and the importance of making complex academic research accessible to a broader audience.Episode Links:Emma Vossen: WebsiteEmma Vossen: LinkedIn Games Institute Profile: Emma Vossen The Games Institute PodcastFirst Person Scholar PodcastPodcasting 2.0 Apps That Support Podcasting 2.0 Features: Podcasting 2.0 AppsConnect with UsShare Feedback & Ask Questions: hello@continuingstudiespodcast.comLearn More: Continuing Studies PodcastFollow: Continuing Studies LinkedIn PageJoin LinkedIn Group: https://www.linkedin.com/groups/14115712/Connect w/ Jen: LinkedIn or jpodcreations@gmail.com Connect w/ Neil: LinkedIn or neil@podiumpodcastco.comTwitter: @namcphedran / @podiumpodcastcoYoutubeHigherEdPodsChapters:(00:00:00) IntroductionNeil and Jen introduce guest Dr. Emma Vossen, producer of the Game Institute podcast.(00:02:15) Knowledge Mobilization RoleDr. Emma Vossen introduces herself and her role at the Games Institute, University of Waterloo.(00:03:00) The Games InstituteThe foundation, purpose, and interdisciplinary nature of the Games Institute.(00:04:50) The Games Institute PodcastHistory of the Games Institute podcast, and its role in knowledge mobilization and research communication.(00:07:02) Audience and Impact The target audience for the GI podcast and its relevance to both academics and the public.(00:07:49) Diversity, Equity, and Inclusion in GamingThe representation of diversity in games and the research conducted at the Games Institute on this topic.(00:10:19) The Digital Oral Histories of Reconciliation ProjectDOHR, a VR project aimed at educating students using digital oral histories.(00:13:25) Podcastings Unique Role in AcademiaTranslating academic research into accessible formats for broader audiences through podcasts.(00:20:40) Podcasting 2.0: Person TagAn overview of the Person Tag, allowing podcasts to recognize contributors and enhance discoverability.(00:26:15) First Experiences with Games First gaming experiences, highlighting the personal connection to gaming culture.(00:27:36) First Person Scholar PodcastThe First Person Scholar podcast, focusing on panel discussions and specific gaming topics.(00:30:51) Knowledge Mobilization and Research Communication How podcasting serves as an effective medium for knowledge mobilization in academia.(00:35:52) Conclusion (00:00) - Introduction (02:15) - Knowledge Mobilization Role (03:00) - The Games Institute (04:50) - The Games Institute Podcast (07:02) - Audience and Impact (07:49) - Diversity, Equity, and Inclusion in Gaming (10:19) - The Digital Oral Histories of Reconciliation Project (13:25) - Podcastings Unique Role in Academia (20:40) - Podcasting 2.0: Person Tag (26:15) - First Experiences with Games (27:36) - First Person Scholar Podcast (30:51) - Knowledge Mobilization and Research Communication (35:52) - Conclusion