• Introducing Memories of 3DO

  • 2021/11/04
  • 再生時間: 1 分
  • ポッドキャスト

Introducing Memories of 3DO

  • サマリー

  • In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO.

    At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines.

    Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time.

    Although it was always doomed to fail, it remains a beloved part of video game history for many.

    In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently.

    Get involved:

    • Support the show
    • Follow Danny on Twitter

    My equipment:

    • Electro-Voice RE320
    • Motu M2 Audio Interface
    • Denon DJ HP-1100 Over Ear Headphones
    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

    Recommended resources:

    • Captivate.fm
    • Aweber email marketing
    • RiversideFM remote interviewing
    • My Podcast Reviews



    This podcast uses the following third-party services for analysis:

    Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp
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あらすじ・解説

In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO.

At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines.

Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time.

Although it was always doomed to fail, it remains a beloved part of video game history for many.

In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently.

Get involved:

  • Support the show
  • Follow Danny on Twitter

My equipment:

  • Electro-Voice RE320
  • Motu M2 Audio Interface
  • Denon DJ HP-1100 Over Ear Headphones
  • Podcast Pro Boom Arm by Accu-Lite and O.C. White

Recommended resources:

  • Captivate.fm
  • Aweber email marketing
  • RiversideFM remote interviewing
  • My Podcast Reviews



This podcast uses the following third-party services for analysis:

Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp

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