• Kiwi Talkz

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Kiwi Talkz

著者: Kiwi
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  • Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

    Copyright 2019 All rights reserved.
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あらすじ・解説

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

Copyright 2019 All rights reserved.
エピソード
  • Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky
    2025/04/08

    Former Retro Studios Dev Eric Kozlowsky (Donkey Kong Country: Tropical Freeze) and I review the direct and go way off on another tangent lol. You can watch my life reaction to the Switch 2 direct(with former retro studios devs in the chat) here https://www.youtube.com/live/ocm4oRD-aik

    Get all the info on Eric and Fuzzybot's game Lynked

    here http://playlynked.com/

    www.landofkoz.com

    www.fuzzybot.com

    Bluesky Eric - @vonkoz.bsky.social

    #nintendoswitch2 #switch2 #nintendo

    TIMESTAMPS

    00:00 - Intro

    00:55 - Eric’s & Kiwi’s Overall Thoughts On The Switch 2 Direct

    04:30 - Discussion On Mario Kart World, Price & Bundle

    08:50 - Trumps Tariffs

    10:51 - Price Of Video Games

    12:05 - Switch 2 Edition Prices/GTA VI

    16:29 - Metroid Prime 4

    18:54 - Nintendo Makes Bad Trailers

    20:48 - Nintendo Does Weird Stuff

    21:32 - DS Online/Remastering 3DS Games

    22:28 - Twilight Princess With Wii U Tech Demo Graphics

    23:05 - Difference Between Remasters & Remakes/Wind Waker & Twilight Princess

    24:40 - What Will Happen With Metroid Prime 2 & 3 Now

    27:35 - Metroid Prime Hunters/Multiplayer

    28:30 - Smash Bros Is Years Away

    29:45 - Star Fox 99/Animal Crossing Sales/Nintendo Budgets

    32:10 - Tears Of The Kingdom/The Future Of Zelda/Zelda II Remake

    34:15 - Donkey Kong Bonanza/David Wise

    40:30 - Koji Kondo/Shigeru Miyamoto/The Old Guard Retiring

    42:28 - Third Party Games On Switch 2/Handheld Market

    46:04 - Hollow Knight:Sliksong/Drag X Drive

    48:10 - Eric Home’s In On Art Straight Away

    49:45 - Linked: Banner Of The Spark’s Development

    54:26 - Steven Spielberg/Mouse & Keyboard

    56:00 - Accessibility Options In Game Development

    57:00 - Kiwi & Eric Won’t Buy A Switch 2 At Launch

    58:12 - Cost Of Switch 2 In NZ/Zelda Film Trilogy Being Shot In NZ

    1:01:00 - Chris Mason Working On The Last Of Us/Mario Movie

    1:02:29 - Will The Zelda Movie Be Original?/Shooting The Trilogy All At The Same Time

    1:04:00 - Pop Songs In The Mario Movie/Bluelight Samurai/Zelda Trailer

    1:06:40 - Closing Comments

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    1 時間 8 分
  • #187 - Chris Detyna Interview (Composer On Terminator Resistance)
    2025/03/26

    Chris Detyna is a video game composer who is best known for his brilliant score for Terminator Resistance.

    #terminator #terminatorresistance #theterminator

    TIMESTAMPS

    00:00 - Intro

    01:00 - Meeting Teyon/How Chris Got The Job Composing Terminator Resistance

    04:19 - Including Electric Guitar In The Main Theme/Being Scared Of Making The Music

    05:52 - Adapting The Terminator 1 Theme/T1 Theme Weird Time Signature

    09:05 - Directions From Teyon’s Director On The Music

    11:25 - The Gear Chris Used To Make The Soundtrack

    13:52 - Kiwi Praises The OST/Teyon Were Nervous Of The Reception/Ear Fatigue

    17:06 - Music & SFX Balancing

    18:27 - Why The Terminator Resistance OST Isnt On Spotify

    20:04 - Scoring The Kyle Reese Cutscene From T1/Transcriptions

    23:00 - The Approach To Scoring The Game

    25:00 - Composing The HK Combat Theme

    25:49 - Only One Of Chris’ Tracks Were Cut From The Game

    27:50 - Communication At Teyon Is Great/No Crunch At Teyon

    29:00 - Working On Robocop: Rogue City/Autotune

    32:15 - Writing Melody & Lyrics/Ideas Don’t Get Lost

    36:15 - Doing The T-800 Heartbeat Theme(Infiltrator Mode)

    41:00 - Chris & Kiwi Discuss Mixing Tips

    45:25 - Q+A - What IP Would You Like To Compose For

    48:50 - Q+A - What Does Chris Feel About The Forgettable Scores Post T2

    51:31 - Q+A - What Was Chris’ Influences Growing Up

    54:35 - Closing Comments

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    57 分
  • DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero
    2025/03/01

    HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/

    #doom #doometernal #idsoftware

    SOCIAL MEDIA

    TWITTER - @canterochris

    BLUESKY - @canterochris.bsky.social

    TIMESTAMPS

    00:00 - Intro

    00:28 - Glory Kills

    03:48 - Mocap/Principals Of Animation

    05:55 - The Hardest Part Of Animating Glory Kills

    07:30 - Making The Marauder Hard/QAing At The End Of The Project

    08:52 - Working With Hugo Martin/Jiu-Jitsu

    12:04 - Working On The ID Tech Engine

    14:48 - Animating Maligog/Chris Loves The Lord Of The Rings Films

    17:30 - Chris’ Thoughts On DOOM The Dark Ages Trailers

    19:15 - Doing Pre Production On DOOM The Dark Ages

    21:10 - Animal Crossing/DOOM Eternal Meme

    22:00 - Favourite Areas

    22:56 - Favourite Bosses

    24:11 - Speedrunning

    25:55 - Favourite Music Track/Mick Gordon/Using The OST For The Gym

    27:15 - Self-Imposed Crunch

    27:45 - Banana Story/Getting In Trouble From HR

    29:15 - Marty Stratton Story/Commander Keen Story/Meeting The OG ID Software Crew

    31:40 - Q+A - What Is Some Cut Content From The Game

    33:47 - Q+A - Was Slower Gameplay Than DOOM 2016 Ever Considered

    34:20 - Motion Sickness/Camera Work

    36:00 - Chris’ New Game High Fructose

    40:57 - Marketing High Fructose

    42:15 - Hugo Martin Is Amazing At Marketing

    43:00 - ID Software Teams Are Siloed/Marty & Hugo Are Very Approachable

    45:20 - Multiplayer Being Cut From DOOM The Dark Ages

    46:15 - DOOM Benefits From Not Being Grounded In Realism

    47:20 - Where To Follow Chris Cantero

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    48 分

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