エピソード

  • Ep6 - Game length and Completionism (pt.1)
    2024/11/15

    Game length. How do we measure game length? What is a good game length, and does game length represent value? Also, are we completionists and how does that fit in the mix?

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    58 分
  • Ep5 - Roguelikes
    2024/11/01

    Roguelikes. What are they? What does it mean and what's all the fuss about? What do Dan and Chris make of this new craze to take the games industry by storm?

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    56 分
  • Ep4 - Replayability
    2024/10/18

    What makes a game replayable? What makes you want to come back to it again and again? The secret sauce? Are all good games replayable or is that not really the case?

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    1 時間 6 分
  • Ep3 - Level Design
    2024/10/04

    In this episode we discuss level design. What makes good level design? What does that mean? Oh, and what are "Valvian" design principles??

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    1 時間 2 分
  • Ep2 - Are old games as good as we remember? (pt.2)
    2024/08/22

    Part 2 of our introductory episode.


    "Elder Ridge Library" by David Lindsey Pittman is used under CC BY 3.0.

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    41 分
  • Ep1 - Are old games as good as we remember? (pt.1)
    2024/08/22

    Are old games as good as we remember them being? Dan and Chris delve into their childhood and grapple with nostalgia, asking questions like "why do we still play old games?", "did old games do things better?", and "do graphics matter?".


    "Elder Ridge Library" by David Lindsey Pittman is used under CC BY 3.0.

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    56 分
  • Ep0 - Knee Deep in the Pod (trailer)
    2024/08/22

    Start here - this brief trailer will let you know what to expect from episodes of "Knee Deep in the Pod".


    "Elder Ridge Library" by David Lindsey Pittman is used under CC BY 3.0.

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    1 分