『The People I Play With』のカバーアート

The People I Play With

The People I Play With

著者: Jesse Burneko
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このコンテンツについて

“The People I Play With” is an interview podcast where I talk one-on-one with people with whom I have recently played a role-playing game. It is not a product review show. In fact I try to keep the specifics of the game to a need-to-know minimum in order to focus on the guest’s insights into their own play process.

エピソード
  • Christian Yetter On Bleak Spirit
    2025/06/12

    In which Christian and I discuss:

    • The joy of adding incidental details.
    • Finding the salient detail of scene vs playing toward one.
    • Formulating alternative consequences for conflicts.
    • The power of restricting conversations about in-progress play.
    • Following the creative focus of the group.
    • Discerning meaning within thematic resonance.
    • Processing and teaching rules texts.

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    Patreon

    Follow Me On

    • Blue Sky: https://bsky.app/profile/jburneko.itch.io
    • Mastodon: https://dice.camp/@jburneko
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    25 分
  • Dawn Matheson On Sorcerer
    2025/05/29

    In which Dawn and I discuss:

    • The value of playing in familiar locations.
    • Playing fantasy selves.
    • Navigating NPC social pressure.
    • Forming meaningful connections between PCs and NPCs.
    • Assuming responsibility for your character’s actions.
    • Playing with family members.
    • Running a game without a plot.
    • Other historical contexts for play.

    Follow Me On

    • Blue Sky: https://bsky.app/profile/jburneko.itch.io
    • Mastodon: https://dice.camp/@jburneko
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    22 分
  • Adam McConnaughey On Shine A Light
    2025/05/15

    In which Adam and I discuss:

    • Vibing with other players.
    • Fighting contrarian impulses in play.
    • Aggressively casual creative prompts.
    • The value of time flow interruptions.
    • Backdoor GMing a GMless game.
    • Deliberate vs. informal scene framing.
    • Game structure as religious observance.
    • What does it mean to cope with death?
    • Death as resolution point vs. transformative moment.
    • Less literal implementations of source inspiration.
    • The joys of play variety.
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    25 分

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