• What's the Deal with Hydration and Hunger?

  • 2024/07/09
  • 再生時間: 1 時間 22 分
  • ポッドキャスト

What's the Deal with Hydration and Hunger?

  • サマリー

  • Join our heroes as they discuss the not so good aspects of the current hunger and hydration meta in Star Citizen, as well as a look towards the future of how that system may change, new ships coming in the pipeline, and their opinions on Pay-to-Win.

    Episode Summary

    The conversation begins with some technical difficulties and banter before diving into the topic of food and drink mechanics in the game Star Citizen. The hosts discuss their experiences with the mechanics and express their frustration with how quickly food and drink deplete, even for characters wearing light armor. They speculate on possible factors that could affect the depletion rate, such as physical exertion and the type of armor worn. They also mention the potential for future updates to address these issues and introduce new armor types. Overall, they find the current mechanics to be unbalanced and in need of improvement. The conversation covers various topics related to gameplay mechanics in Star Citizen, including hygiene, permadeath, and ship speculation. The hosts discuss the potential implementation of hygiene mechanics, such as showering and using the restroom, and how it could affect reputation and gameplay. They also touch on the concept of permadeath and the potential loss of items and money upon death. Ship speculation includes the possibility of a Crusader starter ship, new refueling ships, and a larger cargo-carrying vehicle. The conversation concludes with speculation about unannounced ships and their potential relevance to the Pyro system. In this final part of the conversation, the hosts discuss ship variants, the pay-to-win debate, and the different aspects of progression in Star Citizen. They also touch on the upcoming changes to hangars and the introduction of cargo hauling missions. The hosts express their opinions on the new inventory system and the challenges of looting and stealing in the game. They conclude by discussing the potential issues with the current armistice zone mechanics and the need for a better system to protect and acquire property.

    "I can buy, if I can buy a $300 eclipse and ruin the day of somebody who spent $1,000 to buy an 890 jump, that's not pay to win."

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あらすじ・解説

Join our heroes as they discuss the not so good aspects of the current hunger and hydration meta in Star Citizen, as well as a look towards the future of how that system may change, new ships coming in the pipeline, and their opinions on Pay-to-Win.

Episode Summary

The conversation begins with some technical difficulties and banter before diving into the topic of food and drink mechanics in the game Star Citizen. The hosts discuss their experiences with the mechanics and express their frustration with how quickly food and drink deplete, even for characters wearing light armor. They speculate on possible factors that could affect the depletion rate, such as physical exertion and the type of armor worn. They also mention the potential for future updates to address these issues and introduce new armor types. Overall, they find the current mechanics to be unbalanced and in need of improvement. The conversation covers various topics related to gameplay mechanics in Star Citizen, including hygiene, permadeath, and ship speculation. The hosts discuss the potential implementation of hygiene mechanics, such as showering and using the restroom, and how it could affect reputation and gameplay. They also touch on the concept of permadeath and the potential loss of items and money upon death. Ship speculation includes the possibility of a Crusader starter ship, new refueling ships, and a larger cargo-carrying vehicle. The conversation concludes with speculation about unannounced ships and their potential relevance to the Pyro system. In this final part of the conversation, the hosts discuss ship variants, the pay-to-win debate, and the different aspects of progression in Star Citizen. They also touch on the upcoming changes to hangars and the introduction of cargo hauling missions. The hosts express their opinions on the new inventory system and the challenges of looting and stealing in the game. They conclude by discussing the potential issues with the current armistice zone mechanics and the need for a better system to protect and acquire property.

"I can buy, if I can buy a $300 eclipse and ruin the day of somebody who spent $1,000 to buy an 890 jump, that's not pay to win."

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