• Will games make people irritable?

  • 2024/10/25
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Will games make people irritable?

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    The reason why games are addictive is that in the process, people can get particularly clear and direct feedback through simple rules. Electronic games have strengthened this point, and also set difficulty levels, which makes people unable to stop and easy to get addicted. However, most people who can get addicted to games have good concentration and are willing to accept new things and new challenges. If they can shift their attention to something they can control, they are likely to get good grades. But stand-alone games lack collaboration and the connection with other people's values. The better you play the game, the easier it is to be lonely. It is also boring to be separated from the feedback of social groups. This is determined by our social nature.

    Online games are particularly magical. They can put people into a specific virtual time and space, and arrange various roles and scene simulations. They are all abstract and simplified (and one-sided) models of the real world. In online games, the basic settings are a cultural base, which stipulates the basic social operating rules, and various roles and functions are individual elements and participating subjects. In online games, players are individuals who project their real selves onto characters in virtual space and time, and interpret their individual thinking patterns and cooperation patterns on specific characters. If the basic cultural background of the game guides the characters to develop in an upward or good direction, players may be more inclined to develop in a more harmonious and friendly mode in the game; if the cultural background setting itself guides players to release their inner demons, that kind of recklessness may be like a beast in a cage, released and uncontrollable.

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The reason why games are addictive is that in the process, people can get particularly clear and direct feedback through simple rules. Electronic games have strengthened this point, and also set difficulty levels, which makes people unable to stop and easy to get addicted. However, most people who can get addicted to games have good concentration and are willing to accept new things and new challenges. If they can shift their attention to something they can control, they are likely to get good grades. But stand-alone games lack collaboration and the connection with other people's values. The better you play the game, the easier it is to be lonely. It is also boring to be separated from the feedback of social groups. This is determined by our social nature.

Online games are particularly magical. They can put people into a specific virtual time and space, and arrange various roles and scene simulations. They are all abstract and simplified (and one-sided) models of the real world. In online games, the basic settings are a cultural base, which stipulates the basic social operating rules, and various roles and functions are individual elements and participating subjects. In online games, players are individuals who project their real selves onto characters in virtual space and time, and interpret their individual thinking patterns and cooperation patterns on specific characters. If the basic cultural background of the game guides the characters to develop in an upward or good direction, players may be more inclined to develop in a more harmonious and friendly mode in the game; if the cultural background setting itself guides players to release their inner demons, that kind of recklessness may be like a beast in a cage, released and uncontrollable.

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