エピソード

  • MAU'25 Live Special: The App Store Monopoly Is Cracking. Are You Ready?
    2025/05/28

    In this live-recorded episode from MAU Vegas, Matej sits down with Damon Marshall and Berkley Egenes of Xsolla's mobile leadership team to discuss how the April 30 court ruling opened the floodgates for direct-to-consumer monetization.


    We unpack:


    How mobile devs can now promote web shops directly inside iOS apps


    Why this moment is the “William Wallace freedom moment” for game publishers


    How Xsolla is helping everyone from indie devs to AAA publishers go direct


    Key monetization tactics: segmented whale offers, welcome packs, Discord-driven promos, and loyalty systems


    Why capture rates are already rising from 10% to 30–50%


    What the future of Apple, attribution, and platform power looks like from here


    This is not theoretical. It’s already happening. And it could mean 50% higher margins for mobile devs who act now.


    Get our MERCH NOW: 25gamers.com/shop

    ---------------------------------------

    Xsolla Web Shop #gamedev #mobilegames #XsollaWebshopMaximize your game's revenue with Xsolla Web Shop. Sell in-game goods directly to players, reduce platform fees, and unlock 1,000+ global payment options.:rocket: Learn how to set up your Web Shop: https://xsolla.com/mobile-web-shop?utm_source=content-syndication&utm_medium=infuencer&utm_campaign=webshop2025&utm_content=25gamers

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Host: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠

    Youtube: https://youtu.be/aTuKkrKfvfU


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to MAU and Xsolla

    02:07 Roles and Responsibilities at Xsolla

    04:11 Impact of Recent Rulings on Mobile Gaming

    09:59 Direct-to-Consumer Strategies for Developers

    12:54 Leveraging Web Shops Post-Ruling

    17:18 Best Practices for Web Shop Implementation

    20:47 Innovations in Web Shop Features

    24:06 Revenue Growth and Market Trends

    27:13 Future of Mobile Gaming and Xsolla's Role

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - matej@lancaric.me

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


    続きを読む 一部表示
    37 分
  • 🚨Lands Of Jail: Prison SIM meets 4X strategy. It's Frozen City + Whiteout + Toy Factory & scaling
    2025/05/26
    Today, we take on Lands of Jail, a Chinese-built 4X survival-sim mashup that combines Frozen City onboarding, Whiteout Survival progression, and King Shot-style map layering, all dressed in prison jumpsuits, toy factories, and riot suppression mechanics.Lands of Jail is one of the weirdest, deepest, and most well-executed SLG hybrids we’ve seen in 2025. Built by Chinese studio eWorld, it mixes:Frozen City-style idle onboardingHardcore 4X warfareSaga events, riots, gacha, and Discord-forced alliance spamA prison toy factory (yes, really)And some of the most absurd AI-generated creatives on mobileIn this episode of 2.5 Gamers, we go deep on:What’s working in monetization, pacing, and theme alignmentWhy King Shot might be its closest cousinWhere the game borrows from Whiteout Survival, and where it improvesHow creative strategy blends GTA, toilet humor, AI anime, and frozen family failsWhy this might be the next 4X template other Chinese devs will clone🎯 If you care about hybrid casual, 4X, or survival sims — this is a masterclass.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/k-r2MT16zlc Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to the Podcast and Game Overview04:07 Exploring the Game Mechanics and Cinematics07:02 Prison Management and Gameplay Dynamics10:00 Game Progression and Player Interaction13:14 Company Background and Game Development Insights16:11 Market Analysis and Game Strategy19:05 Final Thoughts and Comparisons to Other Games22:15 Game Monetization Strategies24:06 Gacha Mechanics and User Engagement25:26 Trends in Game Genres26:12 Creative Marketing Approaches28:47 Scaling and User Acquisition31:37 AI in Game Development33:22 Creative Concepts in Game Ads35:50 Final Thoughts on Game Trends---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
    続きを読む 一部表示
    40 分
  • Full Steam Ahead: How Steam trends influence Mobile games?
    2025/05/22
    We go “Full Steam Ahead” with a special guest, Adam Telfer, unpacking how Steam hits influence mobile game development in 2025: from Dreamdale-ified Palworld clones to digging simulators, idle RPG mashups, and more.The crew explores:Why some Steam-inspired mobile games (like Repo Online) hit 10M+ downloads and $1.3M in adsWhy others (like Lilith's Palworld clone) flop despite a powerful IP remixWhich genres (like Plinko roguelites and digging sims) are best suited for mobileThe risks of literal copy-paste ports — and what actually works insteadThe role of TikTok trends, Steam reviews, and organic play patterns in predicting successWhy execution, not inspiration, is the differentiatorIf you're scouting Steam hits for mobile adaptation, this episode is your blueprint for what works and what crashes.🚂 What happens when mobile devs copy Steam hits too literally?And why do some weird first-person digging games make $1M, while others crash after launch?Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guest: Adam TelferYoutube: https://youtu.be/wrbKxB97lJEJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction and Guest Introduction04:01 Steam Games and Mobile Adaptations08:46 Case Study: Power World and Dreamdale11:45 Exploring Game Mechanics and User Experience14:40 Potential Mobile Game Adaptations17:40 Trends in Mobile Gaming and Copycat Games20:57 Navigating Game Development Challenges24:15 Analyzing Successful Game Mechanics27:07 Exploring Innovative Game Concepts30:20 Adapting Games for Mobile Platforms33:49 Evaluating Game Trends and Market Dynamics37:21 Understanding User Engagement and Monetization Strategies43:13 Exploring Complex Gameplay Mechanics44:58 The Future of Life Simulation Games46:29 Innovations in Game Design and AI Integration47:53 Speed and Physics in Gaming49:09 The Evolution of Idle Games55:32 The Rise of Unique Game Concepts57:03 Advice for Aspiring Game Developers---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    続きを読む 一部表示
    1 時間 3 分
  • Applovin MAX mediation: Step-by-Step Walkthrough for beginners by Felix Braberg
    2025/05/21
    In this solo 2.5 Gamers Monologue, Felix walks you through a full setup and strategy guide for AppLovin MAX mediation, from the basics to advanced performance optimization.Whether you're new to MAX or want to stop leaving revenue on the table, this video covers:How to set up ad units correctlyWhich networks to start with in 2025How to manage fill rates, waterfall placements, and API syncingWhat to monitor daily (like ad ARPDAU, viewer rates, and impressions per DAU)Real-world benchmarks for rewarded, interstitial, and banner formatsWhat advanced reporting still matters now that placements are being deprecatedThis is your complete starter guide to Applovin MAX.Using AppLovin MAX for ad monetization?This video is your complete, updated walkthrough — from setup to optimization — based on years of real-world experience.Felix breaks down:✅ How to set up ad units without overcomplicating things✅ Which networks to prioritize for rewarded, interstitial, and banner✅ How to connect APIs for accurate reporting (and avoid surprise payout gaps)✅ What to track daily: ad ARPDAU, viewer rates, and revenue trends✅ How to run clean A/B tests on bidders and placement floors✅ What to look for in advanced reports before placements go awayIf you're building any ad-monetized game or app, this is the baseline you need.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/LtEJuyad7dYJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Max Mediation02:05 Understanding Max Mediation's Market Position05:37 Getting Started with Max Mediation09:24 Setting Up Ad Units and Networks12:46 Analyzing Performance Data18:16 A/B Testing Strategies20:36 Advanced Reporting Techniques24:14 Conclusion and Next Steps---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
    続きを読む 一部表示
    25 分
  • 🧩 Word Search Explorer Review: $168K/Day From Ads Alone. No IAPs Needed
    2025/05/19

    How do you build a mobile game that does $168K/day in ad revenue… with no fail states, no IAP pressure, and a monetization wall that doesn’t even kick in until level 24?


    You study Word Search Explorer, the latest word game from the Lands of Jail studio (PlaySimple/MTG), and a masterclass in calm, deliberate ad monetization.


    In this episode, we break down the ad placement strategy, retention metrics, and soft pacing systems that power one of the most deceptively profitable games on the App Store in 2025.


    🧠 What if you could make $56M/year with a game that doesn’t push a single IAP until after level 24?


    Word Search Explorer is doing just that — blending ultra-calm crossword mechanics with a surgical ad monetization strategy that’s pure efficiency.


    How this game delays monetization but still retains like a champion


    Why rewarded ads on store exit might be the best placement we’ve seen


    The power of fake difficulty and soft urgency pacing


    Why sessions are long, sticky, and filled with natural ad gaps


    How PlaySimple (owned by MTG) has perfected the casual word game formula


    The value of no fail states, no IAP hard stops, and deep passive flow


    What other casual games can learn from this patient, profitable model


    📈 This is the quiet money machine no one is talking about.


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

    https://www.vibe.co/

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/_PmjvYai0XY


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to Word Games

    04:02 The Popularity of Word Games

    07:02 Market Dynamics and Revenue Models

    10:03 Game Mechanics and User Engagement

    13:03 Monetization Strategies in Word Games

    16:00 Future Trends and Innovations in Word Games

    20:25 Monetization Strategies in Word Games

    23:23 Ad Revenue Insights and Game Performance

    27:52 Retention vs. Monetization: A Balancing Act

    31:16 Creative Strategies and User Engagement

    40:32 Final Thoughts and Ratings

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - matej@lancaric.me

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    続きを読む 一部表示
    45 分
  • ⚠️ The Industry’s Dirty Little Secrets: Confessions from the UA Underground
    2025/05/15

    🎙️ This might be the most dangerous podcast episode we’ve ever released.

    An anonymous insider, voice-modulated for protection, joins us to expose the truth about mobile UA, ad network manipulation, and how millions are spent with zero payback logic. With voice modulation in place, our guest “Dr. Doom” reveals what happens behind the dashboards, network sales decks, and investor slides.


    You’ll hear :


    Dream Games' $50M brand campaign: brilliant market takeover or the dumbest ROI play of 2025?


    Why are most UA managers glorified spreadsheet jockeys, and why can’t founders tell the difference?


    The smoke-and-mirrors of cohort data, fake growth stories, and shady LTV curve manipulation.


    Chinese game studios' 300-person creative teams, outworking and outspending the West with terrifying efficiency.


    Rewarded traffic, fake installs, App Store gaming, everything still happens. We pretend it doesn’t.


    Ad network manipulation — how early numbers are fluffed, forecasts are gamed, and management eats it up.


    This episode is a gloves-off, bullshit-free reality check. No brand-safe talking points. Just raw, uncomfortable truth from someone who’s spent millions and seen the industry from every dirty angle.


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

    https://www.vibe.co/

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric, Joseph Kim

    Special guest: Dr. Doom (anonymous gaming industry legend)

    Youtube: https://youtu.be/1Rb3L6gBK9E


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to the Podcast and Guest

    04:57 The Overrated Studios in Mobile Gaming

    06:40 Analyzing Dream Games' Strategy

    12:39 Understanding User Acquisition Challenges

    18:44 The Role of UA Managers and Internal Metrics

    25:46 Understanding User Acquisition Campaigns

    28:16 The Evolution of User Acquisition Strategies

    30:15 The Importance of Community in User Acquisition

    31:56 Creative Teams and Competitive Advantage

    33:09 The Role of Chinese Studios in the Market

    37:57 Challenges for Western Developers in Forex Games

    42:00 The Impact of AI on Creative Processes

    45:22 The Viability of Bot Downloads Today

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - matej@lancaric.me

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    続きを読む 一部表示
    48 分
  • 📊 Is 24-Month Payback the New Normal? Real ROAS Benchmarks Revealed!
    2025/05/14

    Want real ROAS benchmarks from 300+ games and $200 M+ in spend?

    This episode of 2.5 Gamers goes deep with ZJ from PVX Partners, who brings an insane dataset from UA financing across puzzle, casual, strategy, and 4X games.


    We cover what’s really happening in 2025:

    📉 Payback windows stretching to 12–24 months

    📈 Ad revenue up 15%, but not fast enough to catch CAC inflation

    🧠 M1 ROAS is the best early predictor of long-term success

    🔥 Payer retention is dropping, and revenue is clustering around whales


    🧠 What You’ll Learn:

    What’s a good M1 ROAS? (40% = 6-month payback, less than 25% = 12+ months)


    Why puzzle games are surprisingly strong in M2/M6 payer retention


    How hybrid monetization is now the norm, even in 4X and RPGs


    Real ROAS curves by genre, by cohort, and by channel


    Channel dominance: AppLovin still leads spend, but Google/Unity outperform in ROAS (really?)


    Why most UA teams underestimate revenue concentration risks

    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

    https://www.vibe.co/

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: Felix Braberg, Matej Lancaric⁠

    Special guest: Zhen Jie (ZJ) Sim

    https://www.linkedin.com/in/zhenjiesim/


    Youtube: https://youtu.be/Kh8JkeXCH54


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to PVX Partners and the Gaming Industry

    03:19 Analyzing ROAS Benchmarks and Trends

    06:31 User Acquisition Costs and Market Dynamics

    12:10 Monetization Strategies and Trends

    13:44 Payback Periods and Profitability Insights

    17:38 Retention Metrics and Revenue Concentration Risks

    22:30 Predictive Analysis and Future Trends

    24:46 Introduction to Lambda and ROAS Projections

    27:00 Funding Eligibility and Cohort Scoring

    28:25 Spending Trends in Casual Gaming Channels

    30:44 Attribution Challenges in Marketing

    34:30 Benchmarking Performance Across Channels

    36:51 Insights on Casual Puzzle Games Performance

    40:37 Future of Game Marketing and Community Support

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - matej@lancaric.me

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


    #ROAS #MobileGames #UserAcquisition #GameMonetization #PuzzleGames #PVXPartners #PaybackPeriod #HybridMonetization #2.5Gamers #GameBenchmarks #MobileMarketing #AdSpend #GameGrowth #RevenueRetention

    続きを読む 一部表示
    43 分
  • 🎭 Drama Pops Review: Why short drama could be the future of Mobile Entertainment?
    2025/05/12

    We talk with the Drama Pops team from Codeway — one of Turkey’s top mobile app publishers — about how they scaled a short drama app from scratch into one of the most promising products in the entertainment app space.

    www.codeway.co

    https://play.google.com/store/apps/details?id=com.deepvision.shortdrama&hl=en


    🧠 What You’ll Learn:


    Why they chose to avoid ad breaks during cliffhangers (and how it helps retention)


    The economics of short-form drama production (yes, it's cheaper in Turkey than LA)


    The role of VIP subs, daily tickets, and ad slots in monetization


    How they approach hit creation, series testing, and expanding to global demographics


    The challenge of staying fresh in a sea of apps chasing the same TikTok tropes


    Why interactive content and AI may define the next wave of short drama apps


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.

    https://www.vibe.co/

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special guests: Sefa & Burkay

    https://www.linkedin.com/in/sefakoca/

    https://www.linkedin.com/in/burkay-cagilti/

    Podcast:


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to Drama Pops and Codeway

    05:34 Overview of Codeway's Success and Growth

    07:15 Exploring the Short Drama Market

    10:25 The Journey of Creating Drama Pops

    11:59 Content Strategy and Launching the App

    13:23 User Experience and App Features

    18:32 Monetization Strategies and Ad Integration

    28:58 Content Production and Originality

    30:10 Trends and Audience Engagement in Content Creation

    32:39 Exploring Interactive Storytelling

    36:11 Monetization Strategies in Interactive Content

    37:20 The Impact of Hit Content on User Acquisition

    39:51 The Short Drama Industry Landscape

    42:00 User Acquisition and Content Decisions

    44:22 The Role of AI in Content Creation

    47:42 Playable Ads and User Engagement

    49:23 Long-Form Content in User Acquisition

    52:21 Expanding User Acquisition Channels

    54:52 The Future of Short Dramas and Audience Engagement


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - matej@lancaric.me

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    続きを読む 一部表示
    1 時間 2 分