• #180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)

  • 2024/12/07
  • 再生時間: 1 時間 6 分
  • ポッドキャスト

#180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)

  • サマリー

  • Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/

    SOCIAL MEDIA FOR NATE

    WEBSITE - https://www.justpurkeygames.com/home

    BLUESKY - @npurkeypile.bsky.social

    TWITTER - @NPurkeypile

    YOUTUBE - @justpurkeygames

    #skyrim #fallout #bethesda

    TIMESTAMPS

    00:00 - Intro

    00:53 - Working At Retro Studios On Metroid Prime 3

    02:25 - Why Nate Left Retro Studios

    04:40 - Moving To Bethesda/Fallout 3’s Brown Colour Palette

    06:15 - Fallout 4’s Vibrant Colour Palette/Fallout TV Show

    09:24 - Nate Handed In Resignation To Bethesda On April Fools Day

    10:46 - Bethesda’s Inefficient Management Style

    13:23 - Unrealistic Expectations Of Elder Scrolls VI

    15:21 - Game Developers Who Don’t Play Games

    17:02 - Nate’s Relationship With Todd Howard

    18:06 - How Nate Mastered Quantity & Quality

    19:46 - Morons, Crunch & Insane Commutes

    22:30 - Remote Work/Forcing People Back Into The Office

    23:32 - Shadow Of The Colossus Influence On The Axis Unseen

    24:57 - The Scope Of The Axis Unseen

    26:50 - Timeline Of Axis Unseen

    27:53 - Useless Meetings At Bethesda

    30:45 - Being A Lead On Fallout 76

    32:05 - Todd Howard Obssesses Over UI/Convincing Todd Of Things

    33:59 - UI In The Axis Unseen

    34:20 - Working With Different Gaming Engines

    36:00 - Bethesda Should Migrate To Unreal Engine 5

    40:20 - Nate Programmed The Edge Trimming For Fallout 3

    41:30 - Working Within Constraints/Layoffs

    44:10 - Q+A - Favourite Project To Work On

    45:08 -Q +A - How Far Along In Development Would Elder Scrolls VI Be?

    47:01 - Q+A - Game Development Differences Between Nintendo & Bethesda

    50:38 - Fallout 3 Switch Port With Metroid Content

    52:34 - Console Ports Of The Axis Unseen/Certification/Logos

    57:09 - Vacations Aren’t Vacations With Bethesda

    1:00:10 - How Pay Works At Bethesda

    1:01:47 - Nate’s Blood Pressure Was Bad Due To Bethesda

    1:03:00 - Final Thoughts

    続きを読む 一部表示

あらすじ・解説

Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/

SOCIAL MEDIA FOR NATE

WEBSITE - https://www.justpurkeygames.com/home

BLUESKY - @npurkeypile.bsky.social

TWITTER - @NPurkeypile

YOUTUBE - @justpurkeygames

#skyrim #fallout #bethesda

TIMESTAMPS

00:00 - Intro

00:53 - Working At Retro Studios On Metroid Prime 3

02:25 - Why Nate Left Retro Studios

04:40 - Moving To Bethesda/Fallout 3’s Brown Colour Palette

06:15 - Fallout 4’s Vibrant Colour Palette/Fallout TV Show

09:24 - Nate Handed In Resignation To Bethesda On April Fools Day

10:46 - Bethesda’s Inefficient Management Style

13:23 - Unrealistic Expectations Of Elder Scrolls VI

15:21 - Game Developers Who Don’t Play Games

17:02 - Nate’s Relationship With Todd Howard

18:06 - How Nate Mastered Quantity & Quality

19:46 - Morons, Crunch & Insane Commutes

22:30 - Remote Work/Forcing People Back Into The Office

23:32 - Shadow Of The Colossus Influence On The Axis Unseen

24:57 - The Scope Of The Axis Unseen

26:50 - Timeline Of Axis Unseen

27:53 - Useless Meetings At Bethesda

30:45 - Being A Lead On Fallout 76

32:05 - Todd Howard Obssesses Over UI/Convincing Todd Of Things

33:59 - UI In The Axis Unseen

34:20 - Working With Different Gaming Engines

36:00 - Bethesda Should Migrate To Unreal Engine 5

40:20 - Nate Programmed The Edge Trimming For Fallout 3

41:30 - Working Within Constraints/Layoffs

44:10 - Q+A - Favourite Project To Work On

45:08 -Q +A - How Far Along In Development Would Elder Scrolls VI Be?

47:01 - Q+A - Game Development Differences Between Nintendo & Bethesda

50:38 - Fallout 3 Switch Port With Metroid Content

52:34 - Console Ports Of The Axis Unseen/Certification/Logos

57:09 - Vacations Aren’t Vacations With Bethesda

1:00:10 - How Pay Works At Bethesda

1:01:47 - Nate’s Blood Pressure Was Bad Due To Bethesda

1:03:00 - Final Thoughts

#180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)に寄せられたリスナーの声

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