• Memories of 3DO

  • 著者: Danny Brown
  • ポッドキャスト

Memories of 3DO

著者: Danny Brown
  • サマリー

  • In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO. At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines. Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time. Although it was always doomed to fail, it remains a beloved part of video game history for many. In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently. This podcast uses the following third-party services for analysis: Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp
    Copyright 2024 Danny Brown
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あらすじ・解説

In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO. At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines. Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time. Although it was always doomed to fail, it remains a beloved part of video game history for many. In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently. This podcast uses the following third-party services for analysis: Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp
Copyright 2024 Danny Brown
エピソード
  • Introducing Memories of 3DO
    2021/11/04

    In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO.

    At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines.

    Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time.

    Although it was always doomed to fail, it remains a beloved part of video game history for many.

    In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently.

    Get involved:

    • Support the show
    • Follow Danny on Twitter

    My equipment:

    • Electro-Voice RE320
    • Motu M2 Audio Interface
    • Denon DJ HP-1100 Over Ear Headphones
    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

    Recommended resources:

    • Captivate.fm
    • Aweber email marketing
    • RiversideFM remote interviewing
    • My Podcast Reviews



    This podcast uses the following third-party services for analysis:

    Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp
    続きを読む 一部表示
    1 分
  • The Genesis of the 3DO
    2021/11/20

    In the early 90's, console gaming was at its 16 bit peak. Both SEGA's Genesis and the Super Nintendo owned the marketplace, while other systems like the Neo-Geo offered alternatives for the hardcore gamer.

    But the industry was changing. While these consoles were hugely successful, they still ran on cartridges, and this limited what the consoles could do. CD-Rom was also making inroads, with systems like the CD-i from Philips and Sony showing what could be done with the disc format. I'll never forget playing the Palm Springs Open golf game and thinking, wow, this is the future.

    Despite being co-developed with Sony, though, the CD-i never really took off, hampered by a slow processor and an expensive price tag.

    With the next generation of consoles from SEGA and Nintendo still a way off, there was a gap for a new machine to go up against the Super Nintendo and Genesis, and lead the charge for the CD revolution. Enter the 3DO.

    In the first episode of Memories of 3DO, learn about the gaming legends behind the system, and how a new challenger to SEGA and Nintendo's dominance came from the unlikeliest of sources.

    Get involved:

    • Support the show
    • Follow Danny on Twitter

    My equipment:

    • Electro-Voice RE320
    • Motu M2 Audio Interface
    • Denon DJ HP-1100 Over Ear Headphones
    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

    Recommended resources:

    • Captivate.fm
    • Aweber email marketing
    • RiversideFM remote interviewing
    • My Podcast Reviews



    This podcast uses the following third-party services for analysis:

    Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp
    続きを読む 一部表示
    3 分
  • Building the 3DO Partner Network
    2021/11/20

    Throughout 1992 and early 1993, the plans behind the 3DO continued to take shape. Founder Trip Hawkins was using his undisputed influence and reputation in the gaming industry to get partners excited about the console.

    This included both hardware and and game developers. Since the hardware would be licensed, it meant any electronics manufacturer that were interested in being part of this new era of gaming could produce and sell their own version, and pay a royalty to the 3DO company for this.

    It led to respected names like Panasonic, Goldstar (who became LG), Samsung, Toshiba, and Sanyo signing up to the project (although ultimately only Panasonic, Goldstar and Sanyo would manufacture units).

    Meanwhile, game developers were excited about the partnership opportunities. The CD format meant more memory to explore new ideas on, while the 32-bit engine meant a huge upgrade in graphics and sound. Developers like Electronic Arts, fighting game legends SNK, iD (makers of Wolfenstein and Doom), and Capcom all signed up, with promises to bring true next level versions of their popular games to the system.

    Electronic Arts in particular put their full weight behind the project, in no small way thanks to their relationship with Trip Hawkins. Indeed, they even marketed the partnership with the slogan, "EA is 3DO, 3DO is EA"

    With an eager gaming press showering this upcoming console with praise, gamers began to count down the days when the system would launch. But problems were starting to arise behind the scenes...

    Get involved:

    • Support the show
    • Follow Danny on Twitter

    My equipment:

    • Electro-Voice RE320
    • Motu M2 Audio Interface
    • Denon DJ HP-1100 Over Ear Headphones
    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

    Recommended resources:

    • Captivate.fm
    • Aweber email marketing
    • RiversideFM remote interviewing
    • My Podcast Reviews



    This podcast uses the following third-party services for analysis:

    Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp
    続きを読む 一部表示
    3 分

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